Some, like liches, aren’t too bad, at least not for humankind as a whole.” “Necromancy leads down some very dark paths. “Sorcery isn’t the first magic to nearly ruin humanity,” said Arrogan. “Well, I wasn’t planning on going back,” said Will reassuringly. “Considering how much stupid you have to work out of your system, you might be mature by the time you’re a hundred, but I wouldn’t count on it.” “And no, when I said matured, I meant as a wizard.” “Well happy belated fucking birthday,” said the ring sourly. ![]() “You were seventeen before,” said Arrogan suspiciously. You shouldn’t even think of approaching most of those topics until you’ve fully matured, and maybe not even then.” Some of the information is handy if you wish to be forewarned. “Most of them aren’t particularly useful if you’re looking to continue existing in a world full of healthy, living, breathing human beings. “I skimmed a few pages in some of them,” admitted Will, telling a half-truth. I hope you didn’t do more than read the titles.” “Most of those are just fucking dangerous. “What about the other books I mentioned?” They should have had that volume chained up. “It’s simply the fact that some knowledge is so corrosive, so detrimental, that simply being exposed to it can undermine the foundations of decency and sanity. “Is there some sort of curse on it? Or a spell?” “Just opening that one drives some men insane.” “You said one of the books you saw was named Wisdom of the Void, didn’t you?” Though it identifying still requires the close observation.Will sighed. In which case, identify should work, or the alchemy skill, or any of the various ways to id potions. The water is almost exactly like a potion. (but one has to wonder if the fountain itself is the actual magic item?) The bad water on the other hand, seems a little less obvious. That seems a perfect example of what knowledge (arcana) is meant for.Īka: via the line that reads: "Identify a spell effect that is in place" under the knowledge skill. but I'd have to guess that there is an actual circle of some sort inscribed on the floor that one knowledgeable about such thing (aka via knowledge (arcana)) could figure out. Do you approach?"Ī teleportation circle is a permanent spell effect, not a magical device trap. Player: "I will attempt to Fishcraft the flounder and ascertain what they're here for."ĭM: "You need to 'thoroughly examine' the flounder in order to do so. Player: "I will concentrate on the two fish."ĭM: "Third round, you locate them. But you can smell them."ĭM: "First round, you smell maybe two fish, somewhere in front of you." Player: "I have detect fish going all the time."ĭM: "Okay, as you round the corner, you smell fish."ĭM: "No, there are no glowing fish. ![]() Replace "percieve" with "smell", and "magic" with "fish". He still can't see where they are or what they are. All he can see within the first 12 seconds is whether or not there is magic present within the cone of perception. It doesn't "glow" and it doesn't tell you where they are. I'd like to add that steps 1 and 2 of Detect Magic only identify the PRESENCE or ABSENCE and then the NUMBER and POWER of magic auras. "There's a magic trap 20 feet ahead that casts fireball," is a perfectly fine level of identification. Or he can be in front, all the time, including at the start of every combat.Īlso, being magically aware that there is a magic trap ahead and knowing what it does still doesn't let you avoid it without using Disable Device. Or he can move at 1/3 rate, eating up spell durations and letting enemies react while he spends 3 rounds verifying that, indeed, the only magic present is his friends'. Is your permanent detect magic guy out in front all the time? If not his permanent spell is nearly useless as gets a positive hit each round from his companions' magic gear. Or have the trap trigger with a range greater than that of detect magic. Or you could have a combination mechanical/magical trap that moves your thin lead out of the way just before going off. The simple way to hit "constant detect magic guy" is to have a magic trap whose trigger is "in the AoE of a divination spell."
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