![]() ![]() You play as Kirito for the hundredth time as he and his troupe - you should know the collective by now - embark on a new Virtual Reality Massive Multiplayer Online (VRMMO) game, Sword Art: Origin. (A criticism of both the anime and the myriad of games to come out.) Sword Art Online: Hollow Realization, unfortunately, is just that: a hollow fragment of an otherwise excellent series that needs to be more daring in its idea. While tantalizing as a thought, the anime began to drag, and the games continued to reinforce the same narrative told in season one of the anime, never bold enough to venture to new territory. Never quite realistic, Sword Art Online always sought to humanize characters that plunged into the virtual world, interacting with the inhuman, the Other. Sword Art Online has always toed the lines between mixing virtual reality and real life into a mixed reality. We’re beginning to see virtual reality coalesce into our real life, constructing a sort of mixed reality as the tangible interacts with intangible, an experience that can be both invigorating and exciting but also terrifying and creepy as hell. Fast forward nearly 20 years and we have Sony’s PlayStation VR, the Oculus Rift, HTC’s Vive, and a slew of inferior virtual reality mobile headsets populating the retail space. A failed console using 3D technology to create the always ineffable “immersive experience” the gaming industry loves to carelessly purport, Nintendo attempted to introduce gamers to new kinds of gaming. ![]() It can be argued that Nintendo is the first company to experiment with the tech back in the ’90s with the Virtual Boy.
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